To do this project, I started with the basic perspective layout. As said in the first part of this project, this is an crucial step, as it puts everything in perspective (ha) and allows for a cleaner product.
The next step was to actually create the building. To do this, I found a stone texture online and started distorting it to fit the lines I made. This part was slightly frustrating, as it took a few tries to get the stone texture on there correctly without completely blurring and ruining the detail of the texture.
Next, I added in a fortess door and some lighting effects to create some shadows and highlights.
dat sunset
Then came the background. I started out with this really awesome picture of a sunset and laid the edge of the sun right on the horizon line. Next, I placed some grass into the picture and shaped it to fit well along the horizon line as well.
After getting the background all set, it was time to combine the two pieces. I also added in a few filters here and there to help make the two pieces seem a bit more cohesive in lighting and color.
grasses and such
Although my fortress/castle was coming along pretty well, it still looked a bit out of place. To better blend the fortress into the grass, I made a quick layer mask and used a grassy paintbrush along the bottom edges of the structure. I also added in a simple pathway at this point.
finished product
And with a bit of darker edging, I was all finished. This project and I butted heads a few times, especially in the "building" process of the structure, but overall it wasn't all too bad. I'm pretty happy with the final product and enjoyed using lighting effects, layer masks, dodge and burn, and a whole lot of distortion to create my fortress. I definitely made this project a whole lot harder for myself than I could have, but I still enjoyed it and thought I learned plenty from the process.
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