Tuesday, June 4, 2013

Final Project - Car Trip

Project from Hell.

My God, was this project a pain in the ass! It took forever just to get the frame movements to look somewhat plausible, which was made even harder by the constant crashing of Photoshop. I had to keep going back in whenever it crashed just to redo all of the work I put in, only to have it crash all over again. So annoying!

Overall, though, I thought that this project was pretty fun. The frame animation, though a bit tedious, was mindless fun, as were the many layer masks involved. It was something I was easily able to do when I needed to take my mind off of things, which made the constant crashing a bit more bearable. Coming up with the idea for the project was a process in itself, too. I went through a variety of ideas (a deer carjacking a couple driving down the road, a car running over animals on the road on their way to the zoo, etc.*) before eventually developing this piece of art. The result is something that is fun and silly, and fun to watch in itself.

Though this project certainly tested my patience, I found it quite worthwhile to do. It makes me proud to know that I made something that required so much dedication, and to see how those hours payed off in the end is really satisfying. Now that I know how to make something so interesting and cool, I would definitely do this again. It's a fun project despite the frustrations, and something that anyone can enjoy watching.

*I can't even tell you why I had such morbid ideas, but whatever.

ALL THE FEELS.

IT'S SO CUTE.

This project was admittedly quite easy, but help me develop some fundamentals in the world of animation. It was a bit of a challenge at times to put the frames in the right order, as well as  mimicking the force that gravity has over a round object as it bounces. Still, I found this project to be more of a break than a challenge, and quite adorable to watch.

This project involved frame animation and gradient for the background. That's it. Though this project could have been a bit tougher (I'll leave that for my final), I still found this project to be incredibly beneficial. I know that if I continue using Photoshop for frame animation (which is plausible, though Photoshop can be quite a pain when it comes to animating), the lessons learned from this project will be incredibly important.

Happy Snail

ALL THE FEELS. RIGHT HERE.

When I was in 5th grade, I didn't have a life. Rather than going outside and hanging out with friends all the time, I wanted to be inside playing with Word Presentation. No, not to make kickass presentations and beautiful charts (though trust me, I'm really skilled when it comes to the art of presentations). What I wanted to do was make animations, frame by frame, simply for my own entertainment. So when I was told that we were going to start an animation unit, I was obviously pumped. I loved making little skits, silly stories, and turning them into crazy animations. I was a bit rusty, admittedly, but was ready to jump right back into the world of animation with the help of much more advanced tools and developed skills.

This project was not much of a challenge, but certainly fun to do. I really enjoyed 
making my beautiful little snail friend with the use of simple animation, as well as enjoying my final product over and over and over again (seriously I've watched it way too many times). So yeah, I think that this project was worth the time it took, and with my past love for animation, would definitely do it again.

This project is adorable. Just look at it. I love it :3

Impossible Buildings (Inspired by the Works of Jim Kazanjian)

Inspired by the work of Jim Kazanjian This project was definitely a bit challenging for me, but also a lot of fun. I really enjoyed just trying to figure out what pieces of buildings would fit together, as well as how to fit each piece around each other (somewhat) cohesively. This project involved a lot of layering, layer masks, and lighting effects achieved through gradient and even more layering. This project was certainly a stretch for me creatively and tested my use of such a small base space, but I think it came out fairly well (especially when looking at the project from a distance) and would definitely be open to trying something like this again.